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BlueWolf72 Blog

August 2007 Archive

Rant of My XBOX 360
Posted on: 12:36:33 AM on August 30, 2007
By: BlueWolf72

I just got the ring of death and I am sad. Had it since Last December and I am not sure if I should get a PS3 or a Elite.



Most Expensive Domain Names
Posted on: 04:24:19 PM on August 29, 2007
By: BlueWolf72

Business.com
$345 million 2007

Sex.com
$14 million, January 2006

Porn.com
$9.5 million, May 2007

Diamonds.com
$7.5 million, May 2006

Beer.com
$7 million 1999



Red Orchestra Summer Update Now Available
Posted on: 09:55:54 AM on August 29, 2007
By: BlueWolf72

Release features new map, new vehicle, enhanced graphics; a free week trial period for friends; and a limited-time special discounted price



Roswell, GA, August 29, 2007 - Tripwire Interactive today announces the release of its next update pack for Red Orchestra: Ostfront 41-45, the award-winning WWII online action game. The update includes a new map, a new vehicle and some major graphical enhancements to the game and is available to owners of the game for free through Steam (www.steamgames.com), a leading online platform for the distribution and management of PC games. To give gamers a chance to try the updated version of one of the best sellers on Steam, Tripwire is offering a five-day freeplay period, August 29-September 3, as well as a 20% discount for new purchasers.

The new map – Krivoi Rog – gives players the largest tank slugfest to date, with 16 square kilometers of terrain, 3000 meter viewable range and up to 50 players! This map also features the new vehicle – the German Panzer IV G, providing the German players with some additional fire-power for the mid-war period.

In addition to the new map and vehicle, Tripwire has created an all-new adaptive bloom system for the game’s graphics, making the bloom crystal-clear even at low resolutions and making it “look like a new game!” according to the beta testers. For further eye-candy, Anti-Aliasing and Anisotropic Filtering settings are now configurable in-game.

There are plenty more changes, updates and bug fixes in the update, as always. Read the full changelog for the update at www.redorchestragame.com.

Tripwire also announces a six day freeplay period, this Wednesday through Monday. Anyone who does not have Red Orchestra can play the full game completely free for six full days. Simply download the game from Steam and start playing—the freeplay period starts at 1pm on Wednesday, August 29 and runs through 1 pm PST on Monday, September 3. Those who purchase Red Orchestra via Steam before September 5 will receive 20% off the regular price.

Red Orchestra is available via Steam and at retail outlets worldwide. For more information about Red Orchestra: Ostfront 41-45 and Steam, please visit www.steamgames.com.



Insurgency Update
Posted on: 03:10:12 PM on August 20, 2007
By: BlueWolf72

Community Manager
First of all, I'd like to introduce myself. I'm Root and I'm the new Community Manager. My responsibility as community manager is to be a communication bridge between the community and the team. I've previously been an officer and admin in a very large online gaming community (~10,000 members and over half a million posts) for two and a half years, so I've got quite a bit of experience with this sort of thing. I definitely fall under the heading of hardcore gamer, but only the team-based tactical stuff (deathmatch is for gurls). I've also got years of RL experience that fit nicely with my role here as Community Manager. I currently run a newish gaming community for grown-ups so you can all line up to take shots at me on the insmod server I run.

Bribes should take the form of cookies, mead and / or wenches, rudeness won't get you anywhere with me and all the contact info you could possibly need is in my forum profile.


Patch News
We're working hard on a patch that is going to be released as soon as possible, with the next update to follow. We don't know if it's going to be 1.2 or something else yet, but here is what it's currently looking like:
  • Added Overhead Map feature
  • Added Commander Promotion feature (commander is no longer a class, but instead is an earned responsibility)
  • New Team/Squad Selection Menu with player customization and weapon selection
  • Improved linux server support
  • Reduction of client-side crashes
  • Team autobalance
  • Measures against TK'ing and spawn camping
  • Objective capture requirements and times tweaked due to popular demand
  • Improved navigation (people should know where to go, what to do, a lot easier)
  • Improved damage model
  • Lowered player viewheight so players cant hit you when completely concealed
  • Various map improvements and optimizations
  • Spectator improvements
  • Fixed M203 issues
  • Fixed various exploits
  • Fixed various small bugs
Many of you have been asking for an ETA and that's not an unreasonable request if you're dealing with a commercial product. However, this mod is being made entirely by a crew of volunteers and being given away for free. As such, they're not required to be at their PC working x hours a week on it and other things take priority. They're all as enthusiastic about playing insurgency as you are, so you can be sure that they're eager to get the next update out and improve everyone's gaming experience.

The level of activity I see behind the scenes here is huge, the operation is organized in a professional manner and there are sensible systems in place to move development along. We know it's frustrating having to put up with some of the bugs. What I'll say is this: it takes time to fix things properly. We want the next update to be a success and that means we have to get it right. Your insmod gaming isn't going to be improved by a half-finished update.

Here are some things we plan on addressing in future patches after the one we're currently working on:
  • Continuation of bug fixing and gameplay tweaking/improving
  • Focus on rewarding players for capturing objectives and following orders
  • Focus on improving league support
  • Tutorial/Training map
  • New and improved weapons, maps, and other content
  • Global stats system
  • Improved interfaces
  • Improved voice communications
  • Improved commander system
  • Improved gore, explosions, and other effects
  • Introduction of experimental sound-immersion features
  • Continuation of the optimization process
  • New gametypes revolving around light infantry vehicles and explosives
  • New theater of play (still being brainstormed)
State of the Team
Jeremy has been restructuring the team and we're continuing to evolve it to suit the needs of the mod and the public's demands. Some people have contributed greatly in the past and then moved on, leaving some gaps to be filled. Currently we're looking to recruit some more developers. See the recruitment section below for more information. A cool thing we're now using as a part of this restructure is a project management system called Trac, which is going to help us keep track of old issues and new ones that may arise.

We'd also like to welcome our newest addition to the team, Schmung, a 3d artist who has already contributed a new M249 SAW model to the mod (thanks to Geno as well), and is now working on an M40A3 for the Marines. Here's a little teaser of the new M249 that will be in the next patch:



Recruiting!
Looking for people familiar with the mod and with enough time on their hands to contribute a lot towards future patches! Please send all applications to mail 'at' insmod.net.

User Interface Artist
We need an artist with experience creating high quality user interfaces for games or mods. This person should possess the creative drive to help us come up with new interface ideas for the future as well. Knowledge of Illustrator is a nice thing, since our VGUI supports the use of vector graphics. Please send samples with your application.

Texture Artist
We're accepting weapon, character, vehicle, and environment texture artists. If you're interested in working with a very skilled art team and helping us develop 2d assets for the mod, don't hesitate to apply! Experience with the Source material system and/or shaders are both a huge plus. Please send samples with your application.

Voice Actor
We're accepting both American and Arabic-speaking voice actors at the moment. If you've played the mod and know for a fact that you can produce much better, please don't hesitate to contact us. For more information about this position, head over to this thread!

Animator
More info here.

We're still dealing with applications for some of the previously advertised positions and I'll post an update when we fill those.


Looking for new testers!
Please don't send your application to the above email, but instead use testing 'at' insmod.net.

We're looking for people to help us test the mod. There is a minimum age requirement of 17, and a presence requirement of "several hours per day." If you meet this criteria, are an avid Insurgency player, and want to help us make the game better, please don't hesitate to apply! If you have any specific knowledge or assets that can help us in the testing process, please mention them in your application! Our testing team are a very close knit group of people, so expect entrance into this group to be quite selective.

We're also looking for 2 clans to join the testing team! If you represent an INS clan that would be interested in helping with the testing process, please send us an email as well with everything you can tell us about your establishment.

Tester Application
Please format your testing application or it will be thrown out
Quote:
Forum Name:
Age:
2 Paragraphs on why we should let you on insurgency Testing Team:
Your 3 Favorite FPS's:
Your Previous testing experience:
Do you have experience with IRC?
Do you have experience with Ventrilo?
Do you have experience with SVN?
Are you or have you ever been a Server Administrator?
Clan Application
Please format your clan application or it will be thrown out
Quote:
Clan Name:
Clan Leaders forum name:
Clans Website:
Clans Previous Games:
2 Paragraphs on why we should select your clan:
How many members do you have in your clan?
Do you have a Insurgency Server?
Will you have 5 members who can dedicate at least 3-4 hours daily?
Thanks!



Dr. Phil show sensationalizes gaming coverage, possibly touches children
Posted on: 01:39:24 PM on August 17, 2007
By: BlueWolf72

According to this story on GamePolitics.com, Dr. Phil -- an Oprah-funded, hour-long glimpse into the depressing state of what America considers to be the psychiatric profession -- recently approached Gamer Dad founder Andrew Bub as a possible guest for an upcoming segment they have planned on the perils of MMO addiction amongst teens. This seemed like great news, as Mr. Bub is one of the more highly respected, moderate, sane members of the gaming media megasphere, and in all honesty, I think he would be an excellent guest on any show that sought to realistically talk about the dangers of gaming and children. Of course, if it were as simple as that, I couldn't have made that clever headline about sensationalism.
Hit the jump for a non-moustache-based reason to despise Phil McGraw.
http://feeds.feedburner.com/~a/Destructoid?i=pIwEaN</img>
http://feeds.feedburner.com/~f/Destructoid?i=U13akeY3</img> http://feeds.feedburner.com/~f/Destructoid?i=YzkZGgPt</img> http://feeds.feedburner.com/~f/Destructoid?i=vDIb1MeZ</img>


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New PSPs listed for preorder at Amazon
Posted on: 01:39:24 PM on August 17, 2007
By: BlueWolf72

If you've finally jumped off the fence and made a decision to purchase the new, remodeled PSP (the hip kids call it PSP 2000), you'll be pleased to hear that Amazon is already listing the system and a couple of bundles for preorder.
The console in "Piano Black" is priced at $169.99, with a release date of September 10th listed. The slightly more sexy "Ice Silver" Daxter Entertainment Pack and "Ceramic White" Star Wars Battlefront Entertainment Pack are both listed at $199.99, and both come with customized consoles and a game. The Daxter package is also available on September 10th, but those who want the Battlefront pack will be waiting until October 23rd.
[Thanks again, Justin]


http://feeds.feedburner.com/~a/Destructoid?i=QnrEI4</img>
http://feeds.feedburner.com/~f/Destructoid?i=3xb2njIV</img> http://feeds.feedburner.com/~f/Destructoid?i=m3fMcA7b</img> http://feeds.feedburner.com/~f/Destructoid?i=LtSrn9io</img>


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GRAW team says 'It's wrong to say it's harder to code on the PS3'
Posted on: 01:39:24 PM on August 17, 2007
By: BlueWolf72

Ever since the early days of the PlayStation 2, the number one biggest weapon in an anti-Sony fanboy's arsenal has been the "it's more difficult to develop for" bomb. Things haven't changed much with the PS3, and now even developers are are saying it, which lead many to speculate that PS3 game delays happen for this reason.
The team behind Ubisoft's Ghost Recon Advanced Warfighter and it's upcoming sequel are saying just the opposite.
"It's wrong to say it's harder to code on the PlayStation 3, it's just something that needs to be learnt," said Le Tensorer, co-founder of Ubisoft's Tiwak studio and co-creator of the Yeti engine powering GRAW and the upcoming Beowulf game. "It's not harder to develop on the PS3 than it is on the 360, it's just a different console. Developers might says it's harder because it just takes time to understand the technology, we're still early in the lifecycle."
Adrian Lacey, international brand manager for Ubisoft, joins Le Tensorer in pointing out the PS2's history as an example.
"For us it's been a learning curve and technology changes very quickly. We're learning step-by-step to use the PS3 to its fullest capacity," Lacey said. "If you take the PS2 for example, when God of War come out people saw it was tremendous. But it wasn't until the end of the PS2 cycle that we've seen the machine being pushed to its fullest."
[Via GamesIndustry]
http://feeds.feedburner.com/~a/Destructoid?i=3TTYcr</img>
http://feeds.feedburner.com/~f/Destructoid?i=QRQsXdwE</img> http://feeds.feedburner.com/~f/Destructoid?i=2ynD3Vsw</img> http://feeds.feedburner.com/~f/Destructoid?i=xCODvM0H</img>


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Founder Electronics sues Blizzard for copyright infringement
Posted on: 01:39:24 PM on August 17, 2007
By: BlueWolf72

China, the bountiful land that brought us such joys as Chairman Mao, Journey to the West, and wanton wontons, is a strange place. While piracy, copyright infringing, and black market trading runs rampant in Shanghai, Founder Electronics is getting their knickers in a twist over a bunch of squiggles that don't really mean anything.
Founder is suing Blizzard for copyright infringement of its fonts, and the People's High Council (intimidating, innit?) have accepted the case. Founder, China's leading font-supplier, is demanding that Blizzard pay 100 million yuan (about $13 million) for illegally using five of its fonts in World of Warcraft. Founder claims that it's lost about a billion yuan ($131 million) as a result of Blizzard's theft.

According to China Daily, this is the latest in a string of lawsuits over intellectual property, and the largest sum ever demanded by a Chinese company in a copyright lawsuit. While Blizzard certainly has pockets deep enough to pay, I doubt they will. I'd bet one of my lungs that they reach the Chinese equivalent of an out-of-court settlement.
While we all like to think of game companies as benevolent spreaders of joy and candy, it's not inconceivable that they engage in some shady business practices. On the other hand, it's equally possible that Founder is just looking for a piece of that WoW pie before the government eats it all. What do you guys think?

http://feeds.feedburner.com/~a/Destructoid?i=Rxehob</img>
http://feeds.feedburner.com/~f/Destructoid?i=ID5Z05cR</img> http://feeds.feedburner.com/~f/Destructoid?i=lPBLbNmN</img> http://feeds.feedburner.com/~f/Destructoid?i=I6ZOEXu0</img>


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Become the Overlord, win the Overlord: Five PC copies to give away
Posted on: 01:39:24 PM on August 17, 2007
By: BlueWolf72

When David and I went to preview Turning Point: Fall of Liberty and Clive Barker's Jericho at a special Codemasters event, I offered the company's very own David Brickley and his associates oral love behind the back of the Churchill Museum for the ruthless masterpiece that was Overlord. So touched were the Codemasters fellows at my shameless token of appreciation, they promised to secure me five copies of Overlord on PC to give away to you lucky readers in one of our famous Destructoid contests.
Overlord is a game about taking any steps necessary to conquer a fantasy realm and rule with an iron fist. The game was promoted by a rundown of its own Ten Commandments, rules for the Overlord's grotesquely cute minions to live by. In that same megalomaniacal spirit, I want to know this -- if you took charge of this world, crowned the Overlord for all time, what would your Ten Commandments be? What I want is a list of ten rules for your new world order, were you ruler of this earth. You can make them as cruel/satirical/funny as you like, but I want ten of them, and the best five will each receive not only a PC copy of the hit game, but perhaps a few extra special treasures as well.
Please send your Ten Commandments to jim@destructoid.com and I shall, with the help of some conscripted minions, judge the best set of rules so Codemasters can send you your prizes. The contest will run for a week from today, so make sure I have entries in before next Friday. For the master!
http://feeds.feedburner.com/~a/Destructoid?i=O2fuUB</img>
http://feeds.feedburner.com/~f/Destructoid?i=z8kIxnVD</img> http://feeds.feedburner.com/~f/Destructoid?i=eXc51Qly</img> http://feeds.feedburner.com/~f/Destructoid?i=k1ZLr05u</img>


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New screens and gameplay video from Clive Barker's Jericho
Posted on: 01:39:24 PM on August 17, 2007
By: BlueWolf72

It's no secret that I'm rather excited about Clive Barker's Jericho. For a start, it's taking heavy creative input from one of my favorite writers and artists of all time (If you haven't read Sacrament, Imagica or any of the Books Of Blood, then do it immediately after reading this post), and having had a preview of an early build, I can tell you that it's shaping up to be one of the most atmospheric and brutal games I've played in a very long time. To whet your appetite for the delicious filth Jericho is looking to bring this fall, we've got the new gameplay trailer and a smattering of stills showing off the game's environments for you today. Click, enjoy, and await my fuller reports when I get another go with it at the Leipzig Games Convention next week.

http://feeds.feedburner.com/~a/Destructoid?i=k2jTXk</img>
http://feeds.feedburner.com/~f/Destructoid?i=RA9MFIId</img> http://feeds.feedburner.com/~f/Destructoid?i=t2O2dOeG</img> http://feeds.feedburner.com/~f/Destructoid?i=HXcEDfmB</img>


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