BlueWolf72 Blog

January 2007 Archive

Game Clicky
Posted on: 11:27:59 PM on January 29, 2007
By: BlueWolf72

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1Up.com has previews of World in Conflict and the Ghost Rider game

GameDaily has an overall preview of the Midway Gamers Day event

GameSpot has a preview of S.T.A.L.K.E.R.: Shadow of Chernobyl and Paradise City

IGN also has a preview of S.T.A.L.K.E.R.: Shadow of Chernobyl along with Ultima Online: Kingdom Rebor

Game Informer has a preview of S.T.A.L.K.E.R.: Shadow of Chernobyl

GameSpy has a Unreal Tournament 3 preview

Strategy Informer's latest podcast has a Q&A on Command and Conquer 3

MMORPG.com has the latest Age of Conan Q&A

The Coding Blues
Posted on: 06:21:57 AM on January 28, 2007
By: BlueWolf72

Being a coder isn't very hard work, it's probably the least work-intensive part of modding and game development, but you definitely have to work at it.

So here are a few tips that will help you achieve your life long goal of becoming a mod programmer.

First: Get a C++ book for absolute beginners. I don't care if you took java in high school so you already know about ints and strings, get the book.

Second: Before you even look at that half-life 2 SDK you had better be able to understand the majority of that book.

Now, there are a lot of HL2 tutorials on the internet, but trust me, they are NOT a good place to start. And when you do start, be sure you have someone who actually knows what they're doing so that you can use them as a human reference. Don't let them do it for you, just get help.

When making changes, be sure to make note of what you've changed. A coders two most important tools are copy, and paste. If you've done something once, why do it again?

That's about all I can think of for now. Good luck!

Mod Clicky
Posted on: 01:44:51 PM on January 27, 2007
By: BlueWolf72

HL2 Mod Review Part III: Rock 24
Posted on: 04:42:59 AM on January 26, 2007
By: BlueWolf72

By now, you're sick of reading about HL2 mods. Frankly, they're the only thing that has been released recently, so forgive my de facto focus on what's available. This review also wraps up hl2 SP mods released in 2007 thus far.

I had a lot of good stuff to say about those other two, Causality Effect and Synergy 2.2, but Rock 24 on the other hand.. well... at least it tries.

There has been, is, and always will be mods with their heads in the clouds, that think they're much more than they actually are. This is one of them. It feels like the developers knew they were only making a map pack (about an hour long) but yet they attempt to include some sort of epic, albeit completely unexplained or relevant, story about breaking some guy out of prison. He's a scientist or something, they really only make mention of it once. A good question is "why does he even need breaking out?" because as soon as you get to the prison, he's already out of his cell and sabotaging electrical dodads, he'll continue to aid you throughout your quest with some good-for-a-mod voice acting on a less than stellar microphone, although you're definitely going to have to listen to every word he says, or you'll be left completely in the dark on some puzzles.

The levels are also way too easy, you're never offered a difficulty selection menu, so I guess it defaults to easy because the enemies do next to no damage. The levels are far too linear and the corridors far too narrow, it's like shooting combine in a barrel. I'll give it some credit though, the levels are detailed, and the last level probably has the most combine I've seen on my screen at once.

So overall, maybe a 5 out of 10, but if you're feeling the effects of the current modding drought, then download it here.

Gamers United Radio Show - Black Mesa
Posted on: 10:03:26 PM on January 25, 2007
By: BlueWolf72

We had the guys from Black Mesa HalfLife2 on our first 2007 show and we had loads of fun.¬* Please sure to¬* check out¬* and download the show and tune¬* in.

PS:¬* RabidMonkey showed off a exclusive when we were on air

Projected interests in one year?
Posted on: 01:57:37 AM on January 25, 2007
By: BlueWolf72

Has anyone ever thought about judging how mature you get over a period of time? Has anyone ever thought something was so important, then to think on it a few months later and wonder why you even gave it a passing glance? I see this all the time, a constant cycle of deja vu and surprises of change of opinion in rather short durations of time. This is also true with games, i go from enjoying games like playing through to the end of quake4, to attempting to get this Dark Messiah to work and playing medieval games. Ill then boot up Delta Force 2 and feel nostalgic for a free range sp tactical game, then move on to HL2 map packs for some different branch of sci fi single player.I am noticing more and more how fickle I'm getting, and so is everyone else. is this a bad thing? Or is the thoughts of people changing so much its natural?

HL2 Mod Review part 2: Synergy 2.2
Posted on: 05:46:25 PM on January 23, 2007
By: BlueWolf72

I don't think I put enough two's in the title, but I'll follow-up my last hl2 mod review with another gem I downloaded over the past weekend. Synergy 2.2, a coop modification, kind of like Sven Coop.

Let me get started with "it took 2.1 versions to make it into what I would consider a playable product," but 2.2 is such a redeeming patch that I renounce all previous naysaying. When playing 2.1 with a friend, there were several huge bugs we encountered- firstly, a huge performance hit. This computer is by no means a beast, but it is fully capable of running hl2 at max everything, and then some. So when I see an HL2 mod using mostly HL2 content running poorly it's a huge turnoff. Secondly, this might not have been a bug, but zombies were unkillable without use of the gravity gun. This made it, for the most part, impossible to play. It was horrid, the game was off of the computer in a matter of hours.

Being the nice guy I am, I gave it a second chance, and it fixed both of my major gripes without giving birth to any new ones. Anyone who has wanted to play Half-Life 2 coop, I urge you to play it via Synergy, which offers the HL2 singleplayer campaign, as well as some custom maps of its own. One problem though, is that the custom maps are incredibly difficult, you will NOT be able to complete them on your own, so at the risk of sounding redundant, bring a friend to the coop game.

This last patch is the perfect turnaround, and anyone else who has tried but was turned off by a previous version should give it another shot.

Download it from ModDB

Gamers United Radio Jan 25th 2007 9pm EST "LISTEN IN"
Posted on: 05:04:29 PM on January 22, 2007
By: BlueWolf72

To kick off the 2007 with a Gaming Bang we have prizes and news to tell when we start the show.¬* To "TUNE IN" all you need to do is click here and we will be giving away some nice stuff.¬* Below is the 3 question's I will ask on air and all you need to do is email me the correct answer and you win.

1.¬* How much is a Nation Voice Ventrilo Server at 100 people?

2.¬* What is the Tripwire Interactive Team Holding and what are the prizes?

3.¬* What event are we going to attend and what is the url to the event?

HL2 Mod Review - Causality Effect
Posted on: 08:10:22 AM on January 21, 2007
By: BlueWolf72

Not so much a mod as a map pack with a new story, :Causality Effect: A Red Letter Day Gone Wrong" is well worth the 30mb download for anyone who considers them self a Half-Life fan. The game starts off in a familiar setting, the beginning of the Red Letter Day chapter of HL2. You go through the normal routine, talk to Kleiner, Barney, Alyx, get your HEV suit, and play with the cactus teleporter by the door for about 10 minutes. After this you get into the teleporter and surprise surprise, Lemar decides to mess things up. You have a rough teleport, but instead of ending up outside of the lab, you end up inside, but eight hours into the future.

Stepping out of the teleporter you find the lab full of combine, and Dr. Breen is accompanying them. They kill Kleiner, Breen leaves, and the game starts. You fight your way through about an hour to an hour-and-a-half of quality HL2 mapping, with brief story moments ever 15 minutes or so when you trigger a teleport through time by walking into certain rooms. I won't give it away, but the games alternative story is quite suitable for a map pack. My favorite part of the story was that they recorded no additional dialog, and instead used only existing HL2 phrases to put together something completely different- quite astonishing given the limited selection. With four different endings, and a reasonable difficulty, I see no reason not to recommend this.

So if you're bummed about HL2: Episode 2's constant delays, hop on the mod train and check out Causality Effect

Download it from FileFront

Dark Messiah, leaving me in the dark?
Posted on: 04:53:36 AM on January 21, 2007
By: BlueWolf72

So today after purchasing Dark Messiah from the local Target store I shoved in the CD, and went through the elongated process of installing I came across the immediate tell tale sign of any source engine game.. A 4 minute initial loading time just to get to the main menu.

However once booting up the singleplayer I was happy to find the game mildly entertaining, with decent graphics and a good use of the havok physics. However some issues quickly arose mainly in the performance department, and currently can't get past a part in singleplayer due some to some serious performance hit once fighting too many people. Online I had similar issues too with extreme loading times. However my friend who also purchased the game seems to be having a blast with it. Online Dark Messiah takes on the role of an RPG moreso than the singleplayer. As in picking classes and leveling up with experience. Even better the experience carries over to other maps as long as you don't leave the server, so its quite an interesting and refreshing kind of gameplay that i was looking for in a game all along.

Anyhoo, outside of the performance issues and some relatively aggravating parts in singleplayer where it was quite difficult, i find the game pretty good, just need to wait for some more fixes.


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