Archive for January, 2007

HL2 Mod Review Part III: Rock 24

Friday, January 26th, 2007

By now, you’re sick of reading about HL2 mods. Frankly, they’re the only thing that has been released recently, so forgive my de facto focus on what’s available. This review also wraps up hl2 SP mods released in 2007 thus far.

I had a lot of good stuff to say about those other two, Causality Effect and Synergy 2.2, but Rock 24 on the other hand.. well… at least it tries.

There has been, is, and always will be mods with their heads in the clouds, that think they’re much more than they actually are. This is one of them. It feels like the developers knew they were only making a map pack (about an hour long) but yet they attempt to include some sort of epic, albeit completely unexplained or relevant, story about breaking some guy out of prison. He’s a scientist or something, they really only make mention of it once. A good question is “why does he even need breaking out?” because as soon as you get to the prison, he’s already out of his cell and sabotaging electrical dodads, he’ll continue to aid you throughout your quest with some good-for-a-mod voice acting on a less than stellar microphone, although you’re definitely going to have to listen to every word he says, or you’ll be left completely in the dark on some puzzles.

The levels are also way too easy, you’re never offered a difficulty selection menu, so I guess it defaults to easy because the enemies do next to no damage. The levels are far too linear and the corridors far too narrow, it’s like shooting combine in a barrel. I’ll give it some credit though, the levels are detailed, and the last level probably has the most combine I’ve seen on my screen at once.

So overall, maybe a 5 out of 10, but if you’re feeling the effects of the current modding drought, then download it here.

Gamers United Radio Show - Black Mesa

Thursday, January 25th, 2007

We had the guys from Black Mesa HalfLife2 on our first 2007 show and we had loads of fun.  Please sure to  check out  and download the show and tune  in.

PS:  RabidMonkey showed off a exclusive when we were on air :)

CLICK ME

Projected interests in one year?

Thursday, January 25th, 2007

Has anyone ever thought about judging how mature you get over a period of time? Has anyone ever thought something was so important, then to think on it a few months later and wonder why you even gave it a passing glance? I see this all the time, a constant cycle of deja vu and surprises of change of opinion in rather short durations of time. This is also true with games, i go from enjoying games like playing through to the end of quake4, to attempting to get this Dark Messiah to work and playing medieval games. Ill then boot up Delta Force 2 and feel nostalgic for a free range sp tactical game, then move on to HL2 map packs for some different branch of sci fi single player.I am noticing more and more how fickle I’m getting, and so is everyone else. is this a bad thing? Or is the thoughts of people changing so much its natural?

HL2 Mod Review part 2: Synergy 2.2

Tuesday, January 23rd, 2007

I don’t think I put enough two’s in the title, but I’ll follow-up my last hl2 mod review with another gem I downloaded over the past weekend. Synergy 2.2, a coop modification, kind of like Sven Coop.

Let me get started with “it took 2.1 versions to make it into what I would consider a playable product,” but 2.2 is such a redeeming patch that I renounce all previous naysaying. When playing 2.1 with a friend, there were several huge bugs we encountered- firstly, a huge performance hit. This computer is by no means a beast, but it is fully capable of running hl2 at max everything, and then some. So when I see an HL2 mod using mostly HL2 content running poorly it’s a huge turnoff. Secondly, this might not have been a bug, but zombies were unkillable without use of the gravity gun. This made it, for the most part, impossible to play. It was horrid, the game was off of the computer in a matter of hours.

Being the nice guy I am, I gave it a second chance, and it fixed both of my major gripes without giving birth to any new ones. Anyone who has wanted to play Half-Life 2 coop, I urge you to play it via Synergy, which offers the HL2 singleplayer campaign, as well as some custom maps of its own. One problem though, is that the custom maps are incredibly difficult, you will NOT be able to complete them on your own, so at the risk of sounding redundant, bring a friend to the coop game.

This last patch is the perfect turnaround, and anyone else who has tried but was turned off by a previous version should give it another shot.

Download it from ModDB

Gamers United Radio Jan 25th 2007 9pm EST “LISTEN IN”

Monday, January 22nd, 2007

To kick off the 2007 with a Gaming Bang we have prizes and news to tell when we start the show.  To “TUNE IN” all you need to do is click here and we will be giving away some nice stuff.  Below is the 3 question’s I will ask on air and all you need to do is email me the correct answer and you win.

1.  How much is a Nation Voice Ventrilo Server at 100 people?

2.  What is the Tripwire Interactive Team Holding and what are the prizes?

3.  What event are we going to attend and what is the url to the event?

HL2 Mod Review - Causality Effect

Sunday, January 21st, 2007

Not so much a mod as a map pack with a new story, :Causality Effect: A Red Letter Day Gone Wrong” is well worth the 30mb download for anyone who considers them self a Half-Life fan. The game starts off in a familiar setting, the beginning of the Red Letter Day chapter of HL2. You go through the normal routine, talk to Kleiner, Barney, Alyx, get your HEV suit, and play with the cactus teleporter by the door for about 10 minutes. After this you get into the teleporter and surprise surprise, Lemar decides to mess things up. You have a rough teleport, but instead of ending up outside of the lab, you end up inside, but eight hours into the future.

Stepping out of the teleporter you find the lab full of combine, and Dr. Breen is accompanying them. They kill Kleiner, Breen leaves, and the game starts. You fight your way through about an hour to an hour-and-a-half of quality HL2 mapping, with brief story moments ever 15 minutes or so when you trigger a teleport through time by walking into certain rooms. I won’t give it away, but the games alternative story is quite suitable for a map pack. My favorite part of the story was that they recorded no additional dialog, and instead used only existing HL2 phrases to put together something completely different- quite astonishing given the limited selection. With four different endings, and a reasonable difficulty, I see no reason not to recommend this.

So if you’re bummed about HL2: Episode 2’s constant delays, hop on the mod train and check out Causality Effect

Download it from FileFront

Dark Messiah, leaving me in the dark?

Sunday, January 21st, 2007

So today after purchasing Dark Messiah from the local Target store I shoved in the CD, and went through the elongated process of installing I came across the immediate tell tale sign of any source engine game.. A 4 minute initial loading time just to get to the main menu.

However once booting up the singleplayer I was happy to find the game mildly entertaining, with decent graphics and a good use of the havok physics. However some issues quickly arose mainly in the performance department, and currently can’t get past a part in singleplayer due some to some serious performance hit once fighting too many people. Online I had similar issues too with extreme loading times. However my friend who also purchased the game seems to be having a blast with it. Online Dark Messiah takes on the role of an RPG moreso than the singleplayer. As in picking classes and leveling up with experience. Even better the experience carries over to other maps as long as you don’t leave the server, so its quite an interesting and refreshing kind of gameplay that i was looking for in a game all along.

Anyhoo, outside of the performance issues and some relatively aggravating parts in singleplayer where it was quite difficult, i find the game pretty good, just need to wait for some more fixes.

~Chris

Objection!

Friday, January 19th, 2007

Sorry, I’m in a Phoenix Wright mood, but I most certainly do OBJECT! IGN has an article dealing with a new game-to-movie (well, it was announced in November and I never got the memo) that just might have fans a little.. uneasy.

Paul W.S. Anderson should be a name just a little familiar to game-to-movie fans, after all he’s been a large part of several “hit” projects recently, such as Resident Evil the resident evil trilogy (the third, Extinction, not yet released) and Alien Vs. Predator.

He was also a big part of Dead or alive, and the upcoming Driver movie- His track record is obviously far from perfect, but at least he’s better than Uwe Boll.

Well, now you can add another movie to his IMDB, Castlevania. Set in the 15th century, this fifty million dollar project is apparantly set to start shooting this Spring.

Now, my objection: I love Castlevania. It deserves nothing more than a movie, two movies, heck, four movies- but I do not want some watered down trashy Underworld 2 with some whip slinging character trying, much like every other movie released in the past 20 years, to save the princess, his girlfriend, or whatever other female. The love story is NOT necessary to game movies! (Mario is an exception.)

We can pray that this will be good, but I really don’t see it adding up to anything more than Van Helsing part two. At least we can still wait for Anderson’s remake of Deathrace 2000.

Contest = Try To WIn

Wednesday, January 17th, 2007

My peeps over at www.tripwireinteractive.com (Alan) has sent everyone some good news that plays or posts news about www.tripwireinteractive.com and I am one of those. Nice contest they are doing for some great prizes. I am asking the guys from www.tripwireinteractive.com announce the contest winners on the Gamers United Radio Show along with the winner to interview him for his upcoming awesome work!

Following on from the success of “Blitzkrieg”, the first phase of their Custom Map Making Competition for Red Orchestra: Ostfront 41-45, the WWII Eastern Front FPS from Tripwire Interactive, Destineer are pleased to announce the full list of prizes for the final phase entitled “Deep Battle”.

Grand Prize:

Custom high end gaming PC valued at $5,000 with the following specs:

- Intel Core 2 Duo Processor E6700 (2x 2.66GHz/4MB L2 Cache/1066FSB)

- NVIDIA GeForce 7950GX2 1GB w/DVI + TV Out Video

- Dell UltraSharp 2407 Wide-Screen Black Flat Panel Monitor, 24”

- 2048MB [1024MB X2] DDR2-800 PC6400 Memory Module Corsair XMS2 Xtreme w/Heat Spreader

- Creative Lab Sound Blaster X-Fi Platinum

- 2 Gaming HARD DRIVES [Serial ATA-150, 10,000 RPM] WD Raptor WD1500ADFD 150GB 16M Cache Hard Drive

- Creative Labs Inspire P7800 7.1 Surround Speaker + Subwoofer

- Tagan A380 Gaming Case w/Red Neon Lighting

Second Prize:

Nvidia Geforce 7800 GTX 512MB Graphics Card

Third Prize:

Logitech G7 Laser mouse and G15 Keyboard

Entries for this phase of the contest now close on 31st January 2007.

For more information on the contest, including the full rules and list of prizes, as well as to enter, head for the competition website at: http://www.redorchestragame.com/index.php?categoryid=18.

Good luck! And if you want to win, there is only one way – get in the contest!

About Destineer

Destineer develops and publishes commercial videogames for personal computers and videogame consoles, and it creates PC-based virtual training systems for military, intelligence and first-responder organizations. Destineer’s commercial games include top-sellers such as First to Fight, John Deere: American Farmer, Red Orchestra, and Wings Over Europe. Destineer publishes its games under the Destineer, MacSoft, Bold Games, and Atomic Games brands. Destineer is a privately held corporation headquartered in Minneapolis, MN, with development studios in Minneapolis, Raleigh, NC, and Austin, TX. Destineer was created in 2001 by former Bungie Software Corp. executive vice-president Peter Tamte and is managed today by Mr. Tamte and CEO Paul Rinde, formerly a senior vice-president of Atari. More information is available at Destineer’s website: www.destineerstudios.com.

About Tripwire Interactive

Based in Roswell, Georgia, Tripwire Interactive is an entertainment software company founded in 2005 by the award winning mod team and winners of the “$1,000,000 Make Something Unreal” competition. Released in early 2006, Tripwire Interactive’s debut retail title Red Orchestra: Ostfront 41-45 has achieved both critical and commercial success garnering several awards including “Multiplayer Game of the Year” and “FPS of the Year” for 2006. With Red Orchestra ranking as one of the most played PC Multiplayer games in the world, Tripwire Interactive have proven that with hard work, determination, and great distribution partners independent game developers can still make a big splash in the games industry. For more information visit Tripwire Interactive’s website at www.tripwireinteractive.com.

What is the worst game, ever?

Tuesday, January 16th, 2007

You’ve seen countless top 10 lists detailing the best and worst games of all time. You usually see the same games, over, and over, and over again. Rounding out the top 10 are hits like Zelda:OoT, and Halo. Rounding out the bottom, it’s usually a tie between Atari 2600’s “E.T.” and the N64 hit, Superman 64.

There are always a bunch of games left off of these lists though, some that are much, much worse. In fact, some of these games would make Extreme Paint Brawl look like Half-Life 2.

For example, Aquaman. This is widely regarded as the worst game of the last generation, but never manages to make any of the lists, mostly because it never sold well enough for people to understand what a terrible, terrible game it was. (And they were right not to buy it as well. Man that game stinks.) Drake of the 99 Dragons is a close 2nd for worst game of last-gen, and in my personal opinion, number 1 worst looking game, ever. Cel Shading should be left to the professionals, thank you.

Looking beyond last-gen, how about the 90’s? Kiss Pinball is a game so bad that if you had actually bought it (fully aware that it was a game called Kiss-freaking-Pinball) you should immediately question your judgment in all things- fashion, movies, music, and especially games.

And if there has ever been a character who just could NOT get a break, it’s Spawn. In fact, there should probably be a list of the top 10 worst Spawn games, unfortunately that wouldn’t leave any for the Top 10 Best.

So what do you, the reader, have to say about the worst game that you have played?

-ImTheDarkcyde